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Items for the Starfinder Game System

Hierarchy

Index

Properties

Optional AbilType

AbilType: "SpellLike" | "Super" | "Extra"

Type of ability.

Optional AugmentCat

AugmentCat: "Biotech" | "Cyber" | "Magitech" | "Necrograft" | "Personal" | "Symbiend"

Indicates the Augment category that applies.

Optional Maneuver

Maneuver: "Perfect" | "Good" | "Average" | "Poor" | "Clumsy"

Specifies the fly speed maneuverability. Only ever assigned to the mvFly item.

Optional Period

Period: string

Interval at which an ability or other resource can be used (e.g. Day, Hour). When combined with the trkMaximum property, it identifies the actual frequency, such as 3/Day or 1/Hour.

Optional UsageSpec

UsageSpec: "AtWill" | "Constant" | "OneDFourRd" | "OneDSixRd"

requency at which an ability or resource can be used as one of these values: AtWill, Constant, OneDFourRd (usable every 1d4 rounds), or OneDSixRd (usable every 1d6 rounds).

Optional bnIsSlotted

bnIsSlotted: number

Indicates whether an SFS boon has been slotted for use, with a value of 1 indicating slotted

compset

compset: string

Identifies the grouping of related items to which this one belongs. For example, all ability scores will have the same compset, all skills will have the same compset, etc.

description

description: string

Full description of the item for presentation to the user.

Optional grBulk

grBulk: number

Bulk of gear. 0 means negligible bulk.

Optional items

items: {}

There are frequently situations where items will be nested in the export. Typical examples include complex items built from multiple component items, items slotted into another (e.g. batteries and ammo for weapons), and gear stored within other gear. When any of these situations arise, any items held within another will appear within an "items" object on the containing item, and each such item will have an additional property that indicates the nature of the containment.

Type declaration

name

name: string

Name of the item for display.

Optional sitEffect

sitEffect: string

Stipulates specific situations under which adjustments are conferred, typically for an ability. For example, Perception might have a "+2 vs Sight" value, which means a +2 bonus to Perception is conferred on site-based checks.

Optional spLevelBase

spLevelBase: number

Base level of a spell, which can then be adjusted for use.

Optional spLevelNet

spLevelNet: number

Net adjusted level of a memorized spell.

summary

summary: string

Short summary of the item for display to the user.

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