Type of ability.
Indicates the Augment category that applies.
Specifies the fly speed maneuverability. Only ever assigned to the mvFly item.
Interval at which an ability or other resource can be used (e.g. Day, Hour). When combined with the trkMaximum property, it identifies the actual frequency, such as 3/Day or 1/Hour.
requency at which an ability or resource can be used as one of these values: AtWill, Constant, OneDFourRd (usable every 1d4 rounds), or OneDSixRd (usable every 1d6 rounds).
Indicates whether an SFS boon has been slotted for use, with a value of 1 indicating slotted
Identifies the grouping of related items to which this one belongs. For example, all ability scores will have the same compset, all skills will have the same compset, etc.
Full description of the item for presentation to the user.
Bulk of gear. 0 means negligible bulk.
There are frequently situations where items will be nested in the export. Typical examples include complex items built from multiple component items, items slotted into another (e.g. batteries and ammo for weapons), and gear stored within other gear. When any of these situations arise, any items held within another will appear within an "items" object on the containing item, and each such item will have an additional property that indicates the nature of the containment.
Name of the item for display.
Stipulates specific situations under which adjustments are conferred, typically for an ability. For example, Perception might have a "+2 vs Sight" value, which means a +2 bonus to Perception is conferred on site-based checks.
Base level of a spell, which can then be adjusted for use.
Net adjusted level of a memorized spell.
Short summary of the item for display to the user.
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Items for the Starfinder Game System