Identifies the type ofaction the an ability requires for use.
Identifies the various traits associated with the item.
Traits are a core game concept,and the list of traits increases with each new book published. Trait ids will possess an obvious value that closely parallels the name in the book. In most cases, the trait will have a prefix of 2 or 3 letters. For example, classes will have the "cl" prefix (e.g. "clRogue"),spell schools will have the "ss" prefix,and monster/npc traits will have the "trt" prefix (e.g. "trtDragon" or "trtFire").
Identifies the grouping of related items to which this one belongs. For example, all ability scores will have the same compset, all skills will have the same compset, etc.
Full description of the item for presentation to the user.
There are frequently situations where items will be nested in the export. Typical examples include complex items built from multiple component items, items slotted into another (e.g. batteries and ammo for weapons), and gear stored within other gear. When any of these situations arise, any items held within another will appear within an "items" object on the containing item, and each such item will have an additional property that indicates the nature of the containment.
Name of the item for display.
Identifies the level of a feat and the required level of the character to take the feat.
When shown on a spell, this is the spell attack roll.
Short summary of the item for display to the user.
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Items for the Pathfinder 2 Game System